Commit graph

412 commits

Author SHA1 Message Date
Pyritie
840485bfd8 fixed fluid source block misinformation 2025-05-06 12:35:31 +01:00
Pyritie
0256ece0dd added loose stone, bricks, and recipes for all the different ad astra stone types 2025-05-05 20:08:42 +01:00
Pyritie
2c0d2cbd24 big rock naming overhaul -- keeping to the ad astra naming scheme, then using lang files to give them funny rock names 2025-05-05 17:41:36 +01:00
Pyritie
38219fdb98 Merge branch 'dev' into feature/space 2025-05-05 16:08:00 +01:00
Pyritie
6e405d4a45 langs 2025-05-04 17:16:55 +01:00
Pyritie
65347b995b pushing algo_rithm's lang changes 2025-05-04 16:52:55 +01:00
Pyritie
305a433179 oops, missed quest langs 2025-05-04 15:18:56 +01:00
Pyritie
972b24c32f updated langs 2025-05-04 15:07:22 +01:00
AirRice
f92a1becf1
Rubber processing recipes audit (#949)
* Rubber recipe changes
- Latex can now be extracted from rubber trees' logs, saplings, leaves via the vacuum chamber (ULV) or extractor(LV)
- values: 1000mB per log, 100mB per sapling, 50mB per leaves; Extractor recipes do this in bulk and output 1000mB per operation
- Dandelions and goldenrods can, with added sodium hydroxide, be turned into latex in a chem reactor
- Sticky resin recipes (from both conifer pitch and latex) require wood ash now instead of sulfur
- Latex -> Vulcanized latex recipe now requires sulfur instead of wood ash
- Vulcanized latex now becomes raw rubber pulp in a solidifier or vacuum chamber at a rate of 250mB/raw pulp
- Latex soaked glove recipe now is a barrel recipe that takes 50 seconds instead of a vat recipe

* Correctly set latex soaked gloves recipe to 50 seconds (was 100 seconds in previous commit)

* Quest/patchouli book updates
- Tried to catch every mention of the old rubber making recipes.

* Revert Latex-soaked gloves recipe change as it didn't need to change
- Originally I wanted to make vulc latex -> raw rubber a Vat recipe, this isn't the case anymore so there is no reason to change this recipe.

* Rebalanced recipe values
- Logs now only give 250mB of latex
- Increase overall in time required vacuumizing directly into latex (now roughly takes 150 seconds per 1000mB, logs slightly faster)
- Gregtech fluid extraction recipes for these have been rebalanced to be around 4x faster and in bulk (roughly 37.5 seconds per 1000mB, logs slightly faster)
- Made vacuum chamber recipes use kubejs tag: field for allowing tags in recipe

* Lang & Quest updates
- Changed rubber ingot quest dependency to be on vacuum chamber instead of extractor
- Removed LV circuit quest dependency on rubber (this hasn't required rubber for a while)
- Lang changes - fix ambiguous wording, typos, titles too long for book
2025-05-04 15:05:50 +01:00
Pyritie
3e7a3b35c6 removed beneath's cursecoal and sylvite veins, made tfg ones instead so they're added to the field guide 2025-05-04 13:41:01 +01:00
Pyritie
908fb8112c swapped colors of nickel and platinum, so nickel more closely matches the tfc textures 2025-05-04 11:28:24 +01:00
AirRice
49f0704298
Allow red/tin alloy double ingot piles, add textures (#948) 2025-05-03 20:44:02 +01:00
Pyritie
90d67d84b6 removed treated wood boats 2025-05-01 23:37:42 +01:00
Pyritie
85c998d924 Merge branch 'dev' of https://github.com/TerraFirmaGreg-Team/Modpack-Modern into dev 2025-05-01 21:52:54 +01:00
Pyritie
baf4a69663 improved texture of nether quartz ore + the raw ore block of the quartz material set 2025-05-01 21:52:52 +01:00
Nebby
00d37d99d9
Fix tips quest issues (#937) 2025-04-30 01:07:03 +01:00
Pyritie
187e5a2f5f fixed a crash when tping to the moon lol 2025-04-30 00:29:53 +01:00
Pyritie
c74339adb7 tweaks 2025-04-29 23:54:56 +01:00
Pyritie
f18ab76620 langs 2025-04-29 23:25:57 +01:00
Pyritie
88b8cf7ba1 got the game booting! 2025-04-29 23:25:20 +01:00
Pyritie
7c86ce53c0
Merging space stuff from my own fork into the main repo (#935)
* ignore .vs

* initial commit of ~space~

* fixed planets in config

* adding ore blocks to anorthite, renamed moon deepslate to dunite

* added moon ore veins, adjusted earth ones, added separate rock blocks

* added new buds for the new minerals, adjusted veins again

* forgot to add titanium to the moon!

* added moon zombies

* adjusted veins + added endermites

* first step to the moon

Signed-off-by: SverhRazum-Nah <leon.trol@mail.ru>

* change sky colors back to black

* added ad astra ores

* add desh veins to the moon

* added missing certus clusters

* adding desh veins/loc

* adding meteors + rabbit houses

* cheeeeeeese

* replaced meteor concrete with sky stone

* burying the meteors a little more

* initial commit of ores to field guide tool

* updated mineral data with new space ores

* fixed trapdoor orientation

* added anorthite rocks/bricks, changed names of cut deepslate, made cut deepslate + asurine visible

* changed average moon temp

* First Push

* split 'for' value into arrays, added russian

* pillars are stone, not metal

* adjusting spawns (again)

* oh so that's how charge and energy budget work

* added recipes for the create decoration blocks

* bricks and rocks

* remove ad astra recipes

* added limpets to the moon

* Landing on Mars

Signed-off-by: SverhRazum-Nah <leon.trol@mail.ru>

* Man thats a lot

* added translations for vein types, rock types, and added ukranium

* rabbit adjustments

* removed cooking anorthite cobble into raw

* Pushin P

* Parity

* Move translation tokens to the language tokens JSON

* Remove bin and obj

* Update .gitignore

* Update .gitignore

Signed-off-by: Pyritie <pyritie@gmail.com>

* moon mobs again

* Ore Index being Written

* More PRogress

* Improve string formatting

* toned down realgar

* structures! shulkers! oh my!

* Some progress on the vein index writing

* replace obsidian with scorchia in meteors

* meteor adjustments

* Actual vein index

* add globes to loot table

* Project Completed

* added solar power values

* adjusted ad astra recipes, hid some of the items, added bedrock ores

* more fiddling with structures

* made the rover a bit cheaper

* comply with review

* anorthite dust

* retextured shulkers

* disabled stuff from species/endermanoverhaul

* texture tweak

* recipe tweak

* fixed space rocks being invisible on the map for some reason

* removed earth bauxite vein

* mars rock

* mars stuff

* starting work on mars biome generation

* put biomes in folders

* climate stuff

* more mars worldgen

* added carve tag to space blocks

* move to correct folder

* removed veins

* added armalcolite to the moon

* anorthite -> anorthosite

* plagioclase -> syenite

* dunite -> basanite

* what is climate

* climates again

* mars rock layers

* fixed the temps!

* Update tags.js

Signed-off-by: Pyritie <pyritie@gmail.com>

* Add a Solution file

* adding this back

* remove tools folder since it was moved to a different repo

* some stuff that didn't merge

* updates

* merges

* merges

---------

Signed-off-by: SverhRazum-Nah <leon.trol@mail.ru>
Signed-off-by: Pyritie <pyritie@gmail.com>
Co-authored-by: SverhRazum-Nah <leon.trol@mail.ru>
Co-authored-by: Nebby1999 <nebby131999@gmail.com>
2025-04-29 19:38:01 +01:00
Pyritie
1c80c01d90 moved surface_kaolin to mechanics category 2025-04-29 16:22:11 +01:00
Pyritie
94d8004b02 big field guide update! all ore veins are now generated with our tool! 2025-04-29 15:16:09 +01:00
Pyritie
4a19732784 ore basics + hazards field guide entry tweaks 2025-04-29 13:26:22 +01:00
Pyritie
389c6d4ef5 Added more details to ore hazards field guide entry 2025-04-29 00:16:16 +01:00
Pyritie
f16f525f05 fixed lang files for universal circuits 2025-04-27 17:11:41 +01:00
Pyritie
3c0688a4a3 lang merging 2025-04-26 17:39:59 +01:00
Pyritie
fc6993d32a lang merge 2025-04-26 17:21:09 +01:00
Pyritie
e289fe5375 merge 2025-04-26 17:19:38 +01:00
Pyritie
8a1c6fecf7 lang update 2025-04-26 17:19:04 +01:00
Redeix
3422fbf08a Merge remote-tracking branch 'origin/dev' into dev 2025-04-26 02:35:27 -05:00
Redeix
fba935817e - Added handcart recipe
- Allowed more blocks to be used as oven, forge, and bloomery insulation
- Fixed lang error with treated wood planks recipe
- Forgot to add fishing net functionality before
2025-04-26 02:35:02 -05:00
Redeix
29bf80dba4
Merge branch 'dev' into dev
Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com>
2025-04-25 22:49:01 -05:00
Pyritie
5ca7d80c9b buffed piglin bartering table 2025-04-25 23:49:20 +01:00
Pyritie
f67ce2f06a langs 2025-04-25 22:53:10 +01:00
Pyritie
58fce401ff
Merge branch 'dev' into dev
Signed-off-by: Pyritie <pyritie@gmail.com>
2025-04-25 17:04:25 +01:00
TomPlop
ba67357214
Universal circuits (#914)
* Adding Universal Circuits

* Fix for Universal Circuits recipes

* Adding Univercal Circuits to their respective files
2025-04-25 17:03:38 +01:00
Redeix
ee55e713b1 - Added support for armor trims + new materials
- Added fishing nets
- Added more cloth alternatives
2025-04-25 01:38:06 -05:00
Pyritie
f44552e59e langs 2025-04-24 21:40:03 +01:00
Pyritie
1a4ac7e0ca removed VI laser engraver 2025-04-24 20:57:22 +01:00
Pyritie
ca7f66fa8f ice and sea ice can't be picked up with a saw any more, added a bunch of recipes around ice and snow for making packed ice in primitive age 2025-04-22 18:44:48 +01:00
Pyritie
f509a3a846 fixed raw ore item textures for a bunch of gem materials 2025-04-22 13:54:15 +01:00
Pyritie
d7f89a1b49 field guide cleanup 2025-04-21 23:52:58 +01:00
Pyritie
a8254e0e44 updated some tool textures 2025-04-21 23:52:47 +01:00
Pyritie
04e08f362b langs 2025-04-21 23:19:48 +01:00
Pyritie
590f8d590e updating langs 2025-04-21 15:45:47 +01:00
Pyritie
37b7a6716a lang files for primitive creatures 2025-04-21 13:35:43 +01:00
Risuga
c1ef170b1e
Update field guide for 0.9 (#895)
* fieldguiderevisionfor0.9.1v1

* revision2

* Update hazards.json

Signed-off-by: Pyritie <pyritie@gmail.com>

* Update blast_furnace.json

Signed-off-by: Pyritie <pyritie@gmail.com>

---------

Signed-off-by: Pyritie <pyritie@gmail.com>
Co-authored-by: Pyritie <pyritie@gmail.com>
2025-04-20 18:47:42 +01:00
Pyritie
7babaf2dfa updated stone age quests 2025-04-20 14:45:23 +01:00
Pyritie
1e77335fed Updated early ore processing part 2 to align with actual recipes 2025-04-19 14:36:12 +01:00