* welcome back, mechanical press
* EMI category order
* langs
* quests
* emi categories
* quests
* greate stress settings for the mech press
* I got distracted so I guess these are on this branch now
* removed welding recipes from the pressurizer
* recipe additions and changes for the mech press!
* let's go gambling!
* added flux to the mech press "welding" recipes
* fixed rabbit houses not spawning, put them in every biome but reduced the weight a bit
* changed moon rocks to be based off noise instead of biomes
* climate stuff
* back on that moon decoration grindset
* Rocket craft
* lunar foliage
* New crafting process for the Tier 1 Rocket (#971)
* Rocket craft
* fix name for asbestos
Signed-off-by: TomPlop <tomdidome@gmail.com>
* fix asbestos name
Signed-off-by: TomPlop <tomdidome@gmail.com>
* remove wires for rocket alloy and fix asbestos
Signed-off-by: TomPlop <tomdidome@gmail.com>
---------
Signed-off-by: TomPlop <tomdidome@gmail.com>
* removed kjs moon plants since they're in tfg-core now
* chorus plants!
* lang update
* moon biome/feature updates, added chorus plants
* this fucking lang that I hate
* added proper loose rock, rock pile, and rock delta features for all the moon rock types, added coral features, retextured warped vines
* added spikes for all ad astra rocks
* finished adding spikes for all rocks
* fixed moon rabbit houses
* HV Quests in eng and fixes for others quests and HV integration (#998)
* moved moonbase structure to the last step of worldgen so it doesn't get stuff placed on top of it
* langs for biomes
* tweaks for moon spikes and warped vines, added asurine biome decoration
* updated langs
* tweak to placement of loose moon stones
* spikes should now only generate underground
* craters...? not a huge fan of these tbh
* never mind, those craters looked bad
* loot tables for new moon blocks
* loot tables for "meteorites" and quartz blocks
* craters but for realsies this time
* Fixes for quests (#1000)
* ad astra configs
* added recipes for the oxygen loader
* started a tfg space recipes file, moved the air collector ones there
* Bedrock miner for the moon (#1021)
* bedrock vein moon
* Bedrock miner implementation
* adding mica vein and fixing vein id with tfg
* fix for id mica vein
* Fix Electrolyzing lang formate for moon update (#1032)
* changed moon worldgen depth from -64 to 0
* pakku
* figured out how to make pakku actually add the old version of ad astra we want
* added giselle-addon back for now
* fixed merge
* existing greenhouse recipes now require to be on earth
* moved these into a different file
* retextured raw iron block / raw iron ore, changed ad astra sky stone to look like more of a meteorite, langs
* removed brittle charcoal
* removed dead firmalife event
* added sand layer blocks
* added sand piles, added new sandy biome that replaces lunar_plains sometimes
* removed moon spikes
* oops fixed the spikes
* added loose rocks back to lunar_sands
* biome lang
* forgor to add lunar sands to the moon biome list
* changed stone layers so they all follow the same noise (easier to understand since that's how tfc does it too, more or less)
* ad astra recipe tweaks
* started recipes for some deco blocks
* updated ore field guide
* moonbase structure legs (I hate jigsaws!)
* tweaks to the asurine geode because it seems to cause chunk errors sometimes
* added rabbits to all neutral/sparse biomes, removed from all dense ones
* remove cheese block
* mobs for moon biomes
* loot tables and tags for moon endermen
* item sizes for ad astra
* yumy popped chorus fruit (needs a cooking recipe)
* biome tweaks again
* biome mob tweaks again
* more work on deco blocks, needs checking
* fixed rabbit spawns
* rabbit spawn tweaks, removed endermites because they're screwing with other mob spawns
* we got our own moon carvers now! that don't put lava underground any more!
* ad astra recipe tweaks and finishing up
* removed duplicate white flag recipe
* solar panel tweaks
* langs
* what if we just added recipes for these?
* added recipes for ae2 deco blocks, stone dust centrifuge recipes for the moon
* ash pile always gives ash
* chorus flower loot table
* desh raw ore block change
* ore vein updates
* oh yeah there's no etrium ore
* langs
* tfc-ambiental tooltips for space suits
* more recipe tweaks
* we love material unification
* fixed ad astra's lamps so they actually emit light lmao
* removed FE cables 💔
* adjusted the brightness of the generated raw ore textures
* langs
* mysterious cube recipe
* cc recipe tweaks
* langs
* asurine dust + centrifuge recipes
* does this fix the weird squares with structures?
* moon noise tweaks
* chorus/lightbloom stuff
* remove ad-astra-giselle-addon, tweak netherite spacesuit recipes
* revert new raw iron texture
* forgor one of the giselle recipes
* removed giselle quest
* langs
* compressed airs!
* whatever this is
* antigravity! and zip gun tags
* lang
* rearranged food recipes into hopefully a good format?
* custom gregtech machines and logic to handle TFC recipes (#1160)
* Change lv chem reactor quest to require any container with rubber instead of a rubber bucket
Signed-off-by: ofoxsmith <77560533+ofoxsmith@users.noreply.github.com>
* Add placeholder assets for food machines (copied from gtceu)
* remove greenhouse definition from kubejs
* change greenhouse recipe
* Rework recipes file
---------
Signed-off-by: ofoxsmith <77560533+ofoxsmith@users.noreply.github.com>
Signed-off-by: Pyritie <pyritie@gmail.com>
Co-authored-by: Pyritie <pyritie@gmail.com>
* pakku updates
* update greenhouse quest
* update greenhouse tooltip
* comment out coconut milk
* langs
* tooltip fix
* wrong food lang
* recipe fixes
* started work on rewriting the readme
* Update pakku-lock.json for lunchbox fix (#1164)
* - Update pakku-lock.json for lunchbox fix
* - Update pakku-lock.json
* Update pakku-lock.json
* bump
* Add some more food recipes (#1166)
* Change lv chem reactor quest to require any container with rubber instead of a rubber bucket
Signed-off-by: ofoxsmith <77560533+ofoxsmith@users.noreply.github.com>
* Add placeholder assets for food machines (copied from gtceu)
* remove greenhouse definition from kubejs
* change greenhouse recipe
* Rework recipes file
* Modify food recipes
* Add some more recipes
* add more recipes and tidy up food recipe file
* change incorrect string
---------
Signed-off-by: ofoxsmith <77560533+ofoxsmith@users.noreply.github.com>
Signed-off-by: Pyritie <pyritie@gmail.com>
Co-authored-by: Pyritie <pyritie@gmail.com>
* - Food changes
* - Updated texture for aqueous accumulator
* Update README.md
Signed-off-by: Pyritie <pyritie@gmail.com>
* - Updated texture for aqueous accumulator (#1168)
* - Food changes (#1167)
* fixes#1165
* removed gems tag from flint
* fixes#1162
* Migmatite conflict fix (#1153)
* Migmatite conflict fixe
Tbh I can hardly call this a good fix, but tbh with Stonecutter coming back this might even be meaningless
Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>
* Update Migmatite
Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>
* Update recipes.rocks.js
Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>
---------
Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>
* fixed some VI/rolling mill recipes that were still generating for removed items
* tweaked zinc color, added new plated block color
* nerfed durability of wooden tongs, slightly tweaked their recipe
* changelog
* quest updates, langs
* Adding glow ink recipe (#1171)
* Adding glow ink recipe
* config test
* changing to chem bath and 'glowing dye'
---------
Co-authored-by: Xikaro <os.valerievich@ya.ru>
* fixed ice capsule recipe not filling it up completely
* material and rose quartz stuff
* Bump softprops/action-gh-release in the dependencies group (#1172)
Bumps the dependencies group with 1 update: [softprops/action-gh-release](https://github.com/softprops/action-gh-release).
Updates `softprops/action-gh-release` from 2.2.2 to 2.3.2
- [Release notes](https://github.com/softprops/action-gh-release/releases)
- [Changelog](https://github.com/softprops/action-gh-release/blob/master/CHANGELOG.md)
- [Commits](https://github.com/softprops/action-gh-release/compare/v2.2.2...v2.3.2)
---
updated-dependencies:
- dependency-name: softprops/action-gh-release
dependency-version: 2.3.2
dependency-type: direct:production
update-type: version-update:semver-minor
dependency-group: dependencies
...
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
* updated dimension marker for the beneath, new ones for other planets
* langs
* mushroom blocks now drop way less mushroom
* Active/food (#1176)
* rearranged food recipes into hopefully a good format?
* custom gregtech machines and logic to handle TFC recipes (#1160)
* Change lv chem reactor quest to require any container with rubber instead of a rubber bucket
Signed-off-by: ofoxsmith <77560533+ofoxsmith@users.noreply.github.com>
* Add placeholder assets for food machines (copied from gtceu)
* remove greenhouse definition from kubejs
* change greenhouse recipe
* Rework recipes file
---------
Signed-off-by: ofoxsmith <77560533+ofoxsmith@users.noreply.github.com>
Signed-off-by: Pyritie <pyritie@gmail.com>
Co-authored-by: Pyritie <pyritie@gmail.com>
* update greenhouse quest
* update greenhouse tooltip
* comment out coconut milk
* langs
* tooltip fix
* wrong food lang
* recipe fixes
* Add some more food recipes (#1166)
* Change lv chem reactor quest to require any container with rubber instead of a rubber bucket
Signed-off-by: ofoxsmith <77560533+ofoxsmith@users.noreply.github.com>
* Add placeholder assets for food machines (copied from gtceu)
* remove greenhouse definition from kubejs
* change greenhouse recipe
* Rework recipes file
* Modify food recipes
* Add some more recipes
* add more recipes and tidy up food recipe file
* change incorrect string
---------
Signed-off-by: ofoxsmith <77560533+ofoxsmith@users.noreply.github.com>
Signed-off-by: Pyritie <pyritie@gmail.com>
Co-authored-by: Pyritie <pyritie@gmail.com>
* - Food changes
---------
Signed-off-by: ofoxsmith <77560533+ofoxsmith@users.noreply.github.com>
Signed-off-by: Pyritie <pyritie@gmail.com>
Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com>
Co-authored-by: Pyritie <pyritie@gmail.com>
Co-authored-by: ofoxsmith <77560533+ofoxsmith@users.noreply.github.com>
* Revert "Active/food (#1176)" (#1177)
This reverts commit 6c3fce648b.
* Revert "merge"
* - Fixed brining and smoking recipes and added drying recipes. (#1181)
* fixed ISPRecipeLogic path
* langs
* fixed magnetic neodymium material set inconsistency
* updated veins
* removed dioside, fayalite, enstatite
* removed old refrigerator, added conversion to new one
* whoops, conversion recipe was the wrong way around
* added some text to the food recipes!
* fixed vat having the wrong fluid for dyes, added other dye fluids
* whoops that removed the magnet icon from magnetic neodymium
* fix duplicate dyes
* firmalife moment
* did I forget to save this last night or something...?
* added a second recipe for leather water flask sides
* people are gonna hate me for this
* lang
* balance tweak?
* oh so that's why
* chicken
* dyes
* Whitelisted molds and pumps for Beneath Hellforge (#1183)
Signed-off-by: Indi <JEngelmannPE@gmail.com>
* fix refrigerator in structure
* species stuff and loot tables
* emi categories
* langs for bedrock ores
* trying to get the moon rabbit houses to not put squares on the ground
* birt stuff
* is this ever going to work?
* mob changes in moon biomes since we have birts and surface limpets now
* reduce the spawning of limpets
* loot table for birt dwelling
* the other egg tag for the birt egg
* I think that's how you do emissive textures?
* aircraft configs
* fix birt dwelling model
* - Merge current Venus progress (#1185)
* one of the mud hut structures had an old gregtech zinc ingot
* hid the netherite space suit recipes, tweaked the normal space suit a little
* cleaned up some of the tfc data files, also added moon meat!
* nerfed lava aqueous accumulator a bit
* fixed a few other steel items being extractable in LV
* changelog
* reorganized stone dusts, nerfed them a bit more
* changelog
* changelog, added blood lily to klayze loot
* changelog
* removed burpflower field guide page
* changelog
* comments
* changed rhyolite to use moon sand instead of white sand
* - Lots of food stuff (#1196)
* - Lots of food stuff
* Updated Changelog
* changed dry ice and calorie paste recipes (#1201)
* - Lots of food stuff
* Updated Changelog
* Changed dry ice and calorie paste recipes
* Update recipes.miscellaneous.js
Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com>
---------
Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com>
* lunchbox update into Pakku (#1200)
* Refactored KubeJS recipes for GT compatibility
lunchbox update into Pakku
* Refactored KubeJS recipes for GT compatibility
lunchbox update into Pakku
fixed bowl bug
fixed dupe food bug
* whitelisted glue for wood buckets/barrels
* removed better foliage again + visual workbench (doesn't handle recipes with greg tools very well)
* ABS glowstone recipe (#1202)
* Added ABS glowstone recipe
Idk how useful this is but I want it
Signed-off-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>
* Update recipes.js
Signed-off-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>
---------
Signed-off-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>
* whoops
* no circuit needed here
* added dry ice to calorie paste recipe
* added space suit fabric
* fixed some models needing particles
* fixed recipe conflict with mushroom blocks
* tweaked glowstone, added purpur recipes, changelog
* changed clay bricks to extruder/curving press instead of assembler
* changelog
* Liquid burning (#1204)
* Added ABS glowstone recipe
Idk how useful this is but I want it
Signed-off-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>
* Update recipes.js
Signed-off-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>
* Update recipes.js
Signed-off-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>
* Added the straw
TomTomTom gave it to me to copy paste it here so the straw is all his work
Signed-off-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>
* Now it's tin alloy fluid pipe as per pyritie's wishes
Signed-off-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>
* Added Tom's anvil recipe for the straw
Also added comments to make it a clear region
Signed-off-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>
* Tier 5 now for straw
Tom edited the message after I saw it .
Signed-off-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>
* Tom's changes to anvil recipe , now tier 3 and plate instead of pipe
Signed-off-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>
---------
Signed-off-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>
* Updated some recipes (Andesite table cover, chain conveyor, bound cardboard)
* Create logistics quests draft
* Nerfed rose quartz glacier spawn rate a bit by setting explicit temp ranges
---------
Signed-off-by: TomPlop <tomdidome@gmail.com>
Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com>
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Signed-off-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>
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Co-authored-by: TomPlop <tomdidome@gmail.com>
Co-authored-by: Redeix <59435925+Redeix@users.noreply.github.com>
Co-authored-by: ofoxsmith <77560533+ofoxsmith@users.noreply.github.com>
Co-authored-by: Xikaro <os.valerievich@ya.ru>
Co-authored-by: Redeix <brayden.j.m.ford@gmail.com>
Co-authored-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>
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* Update recipes.js
* Whitelist Tag from Redeix
* Update tags.js
* fixed create copper blocks tag
* added more blocks to facades
* Fixed industrial iron
* changed facades to tfg
* changed tag to tfg
* updated tag to tfg from ae2
* - Fixed hide duping recipes.
- Added quest book and field guide instances for fishing nets.
- Fixed rebar support recipe crash.
- Fixed red steel flask dupe.
- Fixed red alloy recipe inconsistency.
* - Fixed blue steel backpack block lang
* - Added max vessel fluid warning to small vessels.
* - Moved red steel flask recipe
* changed Caelum to be on the server too, since tfc-caelum is also a server mod
* added caelum + tfc-caelum to pakku
* fixed stress levels on the rolling mill
* fixed lang files for universal circuits
* changed early game recipes to use small gears instead of large, to avoid duping, and make cogs easier
* Update carryon-common.toml
Carry On's config doesn't seem to work with tags (#), so I explicitly added the framedblocks chest and the tfc chests to the whitelist. I also removed storage drawers since they aren't in use.
Signed-off-by: NobleWasTaken <137561393+NobleWasTaken@users.noreply.github.com>
* - Missed this commit last time oops
* Fixed nano legs buff from also removing speed buff, for now
* Added recycling recipes for your old molds
* lowered recipe speed of bulk washing
* Added more details to ore hazards field guide entry
* Bump actions/download-artifact in the dependencies group
Bumps the dependencies group with 1 update: [actions/download-artifact](https://github.com/actions/download-artifact).
Updates `actions/download-artifact` from 4.2.1 to 4.3.0
- [Release notes](https://github.com/actions/download-artifact/releases)
- [Commits](https://github.com/actions/download-artifact/compare/v4.2.1...v4.3.0)
---
updated-dependencies:
- dependency-name: actions/download-artifact
dependency-version: 4.3.0
dependency-type: direct:production
update-type: version-update:semver-minor
dependency-group: dependencies
...
Signed-off-by: dependabot[bot] <support@github.com>
* will you leave me alone if I submit these, ftbquests?
* more create SU adjustments
* - Added recipe to separate fertilizer into pure sources, and mix them back together.
- Added recipes to sew hides together and cut them apart.
* ore basics + hazards field guide entry tweaks
* big field guide update! all ore veins are now generated with our tool!
* toned down how many sticks were being placed in the nether
* remove caelum + tfc caelum #922
* - Added recipe to separate fertilizer into pure sources, and mix them back together. (#927)
- Added recipes to sew hides together and cut them apart.
* the placeholder programmed circuit recipe is now a stick + wrench, so it doesn't confuse new players as much
* updated changelog
* changed some create recipes to use bolts instead of nuggets, so they're available earlier
* moved surface_kaolin to mechanics category
* changed realgar item set
* Add README file to server overrides
* Fix tips quest issues (#937)
* - Fixed supports
* fixed some incorrect assembler recipes for create items
* improved texture of nether quartz ore + the raw ore block of the quartz material set
* greate buffs
* remove brick duping
* removed treated wood boats
* clay decomposition now requires HV
* added a potential fix for #944 suggested by ghosti, cleaned up some other abuses of it in tag events so now it's just indicators that still have to use it
* fixed tfc tool tags
* fluix's displayed formula is now more accurate to its material composition
* nerfed stone dust centrifuging, added a basic tape recipe that uses tfc glue
* fixes#932
* Allow red/tin alloy double ingot piles, add textures (#948)
* Mv quest rework (#920)
* Changes for MV Quests
* First fix for Progression tab
* fixes lang title
Signed-off-by: TomPlop <tomdidome@gmail.com>
* Changes for LV, fixes for quest categories, adding GT Tips, adding Gregtech energy, rework of Progression tab
* fix macerator separator
---------
Signed-off-by: TomPlop <tomdidome@gmail.com>
* - the other ae2 wireless terminals are now all in late EV
- MEGA ae2 stuff now requires naq instead of a singularity
* coke and coal are no longer gems, and moss is no longer dirt
* fixed some icon sets
* the nether now has a gas collector recipe
* update changelog
* some more ae2 tweaking
* better recipe for the universal wireless terminal
* swapped colors of nickel and platinum, so nickel more closely matches the tfc textures
* doubled capacity of greate shafts! also adjusted the alternator to match
* fix: gui_main_menu
* pakku update
* fix: gui_main_menu 2
* Update mods
* removed beneath's cursecoal and sylvite veins, made tfg ones instead so they're added to the field guide
* new main menu panorama!
* update changelog
* update changelog
* added death punishment mod + config
* updated the greate mixer workaround quest
* Rubber processing recipes audit (#949)
* Rubber recipe changes
- Latex can now be extracted from rubber trees' logs, saplings, leaves via the vacuum chamber (ULV) or extractor(LV)
- values: 1000mB per log, 100mB per sapling, 50mB per leaves; Extractor recipes do this in bulk and output 1000mB per operation
- Dandelions and goldenrods can, with added sodium hydroxide, be turned into latex in a chem reactor
- Sticky resin recipes (from both conifer pitch and latex) require wood ash now instead of sulfur
- Latex -> Vulcanized latex recipe now requires sulfur instead of wood ash
- Vulcanized latex now becomes raw rubber pulp in a solidifier or vacuum chamber at a rate of 250mB/raw pulp
- Latex soaked glove recipe now is a barrel recipe that takes 50 seconds instead of a vat recipe
* Correctly set latex soaked gloves recipe to 50 seconds (was 100 seconds in previous commit)
* Quest/patchouli book updates
- Tried to catch every mention of the old rubber making recipes.
* Revert Latex-soaked gloves recipe change as it didn't need to change
- Originally I wanted to make vulc latex -> raw rubber a Vat recipe, this isn't the case anymore so there is no reason to change this recipe.
* Rebalanced recipe values
- Logs now only give 250mB of latex
- Increase overall in time required vacuumizing directly into latex (now roughly takes 150 seconds per 1000mB, logs slightly faster)
- Gregtech fluid extraction recipes for these have been rebalanced to be around 4x faster and in bulk (roughly 37.5 seconds per 1000mB, logs slightly faster)
- Made vacuum chamber recipes use kubejs tag: field for allowing tags in recipe
* Lang & Quest updates
- Changed rubber ingot quest dependency to be on vacuum chamber instead of extractor
- Removed LV circuit quest dependency on rubber (this hasn't required rubber for a while)
- Lang changes - fix ambiguous wording, typos, titles too long for book
* updated langs
* oops, missed quest langs
* pushing algo_rithm's lang changes
* updated punishment-for-death pakku
* update configs
* langs
* Update CHANGELOG.md
* Update mods
* CHANGELOG
* Update build.yml
---------
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* Rubber recipe changes
- Latex can now be extracted from rubber trees' logs, saplings, leaves via the vacuum chamber (ULV) or extractor(LV)
- values: 1000mB per log, 100mB per sapling, 50mB per leaves; Extractor recipes do this in bulk and output 1000mB per operation
- Dandelions and goldenrods can, with added sodium hydroxide, be turned into latex in a chem reactor
- Sticky resin recipes (from both conifer pitch and latex) require wood ash now instead of sulfur
- Latex -> Vulcanized latex recipe now requires sulfur instead of wood ash
- Vulcanized latex now becomes raw rubber pulp in a solidifier or vacuum chamber at a rate of 250mB/raw pulp
- Latex soaked glove recipe now is a barrel recipe that takes 50 seconds instead of a vat recipe
* Correctly set latex soaked gloves recipe to 50 seconds (was 100 seconds in previous commit)
* Quest/patchouli book updates
- Tried to catch every mention of the old rubber making recipes.
* Revert Latex-soaked gloves recipe change as it didn't need to change
- Originally I wanted to make vulc latex -> raw rubber a Vat recipe, this isn't the case anymore so there is no reason to change this recipe.
* Rebalanced recipe values
- Logs now only give 250mB of latex
- Increase overall in time required vacuumizing directly into latex (now roughly takes 150 seconds per 1000mB, logs slightly faster)
- Gregtech fluid extraction recipes for these have been rebalanced to be around 4x faster and in bulk (roughly 37.5 seconds per 1000mB, logs slightly faster)
- Made vacuum chamber recipes use kubejs tag: field for allowing tags in recipe
* Lang & Quest updates
- Changed rubber ingot quest dependency to be on vacuum chamber instead of extractor
- Removed LV circuit quest dependency on rubber (this hasn't required rubber for a while)
- Lang changes - fix ambiguous wording, typos, titles too long for book