neuralgia/kubejs/server_scripts/tfg/events.chunks.js

107 lines
3.2 KiB
JavaScript

// priority: 0
"use strict";
const $HeightMap = Java.loadClass("net.minecraft.world.level.levelgen.Heightmap")
const $ForestType = Java.loadClass("net.dries007.tfc.world.chunkdata.ForestType")
const ROCK_LAYER_HEIGHT = 40;
// Bare minimum
TFCEvents.createChunkDataProvider('moon', event => {
const emptyLayer = TFC.misc.lerpFloatLayer(0, 0, 0, 0);
var aquifer = [];
let i = 0;
while (i < 16) {
aquifer.push(32);
i++;
}
var heights = [];
for (let x = 0 ; x < 16 ; x++) {
for (let z = 0 ; z < 16 ; z++) {
heights[x + 16 * z] = 80;
}
}
event.partial((data, chunk) => {
data.generatePartial(emptyLayer, emptyLayer, 0, 0, 0)
})
event.full((data, chunk) => {
data.generateFull(heights, aquifer)
})
event.rocks((x, y, z, surfaceY, cache, rockLayers) => {
return rockLayers.sampleAtLayer(0, 0)
})
})
TFCEvents.createChunkDataProvider('mars', event => {
const rain = TFC.misc.lerpFloatLayer(0, 0, 0, 0);
const tempLayer = TFC.misc.newOpenSimplex2D(event.worldSeed + 4621678939469)
.spread(0.002)
.octaves(3)
.scaled(70, 90)
const forestLayer = TFC.misc.newOpenSimplex2D(event.worldSeed + 98713856895664)
.spread(0.00002)
.terraces(9)
.affine(6, 12)
.scaled(6, 18, 0, 1)
const rockNoise = TFC.misc.newOpenSimplex2D(event.worldSeed + 8008135)
.octaves(3)
.scaled(0x80000000, 0x7fffffff) // Integer.MIN_VALUE to Integer.MAX_VALUE
.spread(0.00001) // spread it out so the vaiance is small
// Precompute the aquifer heights as constants as this is not used
var aquifer = [];
let i = 0;
while (i < 16) {
aquifer.push(32);
i++;
}
event.partial((data, chunk) => {
let x = chunk.pos.minBlockX;
let z = chunk.pos.minBlockZ;
let temp = TFC.misc.lerpFloatLayer(
tempLayer.noise(x, z),
tempLayer.noise(x, z + 15),
tempLayer.noise(x + 15, z),
tempLayer.noise(x + 15, z + 15)
);
let forestType = $ForestType.NONE;
const forestTypeNoise = forestLayer.noise(x, z);
if (forestTypeNoise < 0.2)
forestType = $ForestType.OLD_GROWTH;
else if (forestTypeNoise < 0.4)
forestType = $ForestType.NORMAL;
else if (forestTypeNoise < 0.6)
forestType = $ForestType.EDGE;
else if (forestTypeNoise < 0.8)
forestType = $ForestType.SPARSE;
data.generatePartial(
rain,
temp,
forestType,
forestLayer.noise(x * 78423 + 869, z),
forestTypeNoise //forestLayer.noise(x, z * 651349 - 698763)
);
});
event.full((data, chunk) => {
let heights = [];
for (let z = 0; z < 16; z++) {
for (let x = 0; x < 16; x++) {
heights[x + 16 * z] = chunk.getHeight($HeightMap.Types.OCEAN_FLOOR_WG, x, z);
}
}
data.generateFull(heights, aquifer);
});
event.rocks((x, y, z, surfaceY, cache, rockLayers) => {
return rockLayers.sampleAtLayer(rockNoise.noise(x, z), (surfaceY - y) / ROCK_LAYER_HEIGHT);
});
})