* - Lots of ui updates. And a couple fixes. * - New button textures. - Fixed campfire loot table. - Made anvil rod recipes easier. - Added assembler recipes for multiblock tank parts. * - Added assembler recipes for multiblock tank parts. * - Updated Changelog * - Some more UI tweaks. - Added modern-markings mod with integration. * - Updated stromatolite textures - Added some more WIP venus foliage * - Moved some blocks over from tfg-core. * - Updated textures for tier-1 rocket and food oven. * - Updated textures for more ad-astra stuff + new panorama * - Biodiesel stuff * - Quests re-ordering and some new ones * - Hide wild crops from emi * - Hide wild crops from emi * - Moon rabbit meat * - Moon rabbit meat * - Moon rabbit meat textures and casings for tom * - models * - oops * - rocket * - ooops * - Added dry ice support for lunchboxes * - Fixed soybean oil quest * - Added dry ice block * - Assets for dry ice block * - Removed infinite lava * - Added circuit to tetrafluoroethylene_from_chloroform recipe * - Fixed my crack-head math * - update Changelog --------- Co-authored-by: Pyritie <pyritie@gmail.com> |
||
|---|---|---|
| .. | ||
| assets | ||
| client_scripts | ||
| config | ||
| data | ||
| server_scripts | ||
| startup_scripts | ||
| jsconfig.json | ||
| README IF TRANSLATING.md | ||
| README.txt | ||
Find out more info on the website: https://kubejs.com/ Directory information: assets - Acts as a resource pack, you can put any client resources in here, like textures, models, etc. Example: assets/kubejs/textures/item/test_item.png data - Acts as a datapack, you can put any server resources in here, like loot tables, functions, etc. Example: data/kubejs/loot_tables/blocks/test_block.json startup_scripts - Scripts that get loaded once during game startup - Used for adding items and other things that can only happen while the game is loading (Can be reloaded with /kubejs reload_startup_scripts, but it may not work!) server_scripts - Scripts that get loaded every time server resources reload - Used for modifying recipes, tags, loot tables, and handling server events (Can be reloaded with /reload) client_scripts - Scripts that get loaded every time client resources reload - Used for JEI events, tooltips and other client side things (Can be reloaded with F3+T) config - KubeJS config storage. This is also the only directory that scripts can access other than world directory exported - Data dumps like texture atlases end up here You can find type-specific logs in logs/kubejs/ directory