* feat: update zh_cn translation for new drinkings
* feat: update zh_cn lang for patchouli book
* feat: update zh_cn translation for tfg patchouli_book
* feat: update zh_cn for patchouli_book corps and bloomery
* fix: fix conflicts
---------
Co-authored-by: 闫茂源 <yanmaoyuan@baijiayun.com>
* feat: update zh_cn translation for new drinkings
* feat: update zh_cn lang for patchouli book
* feat: update zh_cn translation for tfg patchouli_book
---------
Co-authored-by: 闫茂源 <yanmaoyuan@baijiayun.com>
* Create a new material icon set `noodle` and give it to vanadium
* Create the `cereal_box` material set for ostrum
* Make Osmium Iodide be a cereal box
* Add a model for radioactive hot ingots
* Add anchors to sunflower, canola, and flax crop entries
Added to the sunflower, canola, and flax sections in the crops Patchouli book entry.
* Add Crop Index entry to Patchouli field guide
Introduces a new 'Crop Index' entry in the field guide, listing all crops alphabetically with clickable links
* Update crop index entry text
* Remove Crop Index Section
* Add contents section to crops Patchouli entry
---------
Co-authored-by: Redeix <redeix.m@gmail.com>
* require black steel plates before the forge hammer, add some blue steel things post-deployer that require a colored steel anvil, start refractory clay dust
* first draft of bakelite, new phenolic boards, new cupro coils
* add another page to the medicine quest
* cl
* backup of lv quests
* quest stuff and some recipe tweaks
* tweak
---------
Co-authored-by: Redeix <redeix.m@gmail.com>
* feat: update zh_cn translation for new drinkings
* feat: update zh_cn lang for patchouli book
---------
Co-authored-by: 闫茂源 <yanmaoyuan@baijiayun.com>
* artisan table merging (#2766)
* these should be good
* Update recipes.miscellaneous.js
* little typo
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* fix typo, my bad gang
* fix charnia
* fixed recycling issues from the material rewrite, updated everything to the new recycling helper method
* I'll move these eventually
---------
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Co-authored-by: Pyritie <pyritie@gmail.com>
* artisan table assets
* asset update
* Update recipes.artisan_table.js
* asset update
* lang
* tag refactor
* waiter! more assets please
* recipes
* done?
* I forgor
---------
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Co-authored-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Co-authored-by: Pyritie <pyritie@gmail.com>
Adjusted saturation outline to be golden rather than red, for increased visibility and similarity to AppleSkin. Also adjusted some of the nutrition icons for slightly higher contrast with said outlines.
Signed-off-by: TreyR9 <106098556+TreyR9@users.noreply.github.com>
* geology
* starting some loot table stuff
* more stuff
* swap some rocks
* refactor
* phew
* drive-by fix
* all done I think
* remove sylvite
* oh yeah baby it's all coming together
* cleaned up some lines that didn't do anything, added more comments, removed log spam
* blah blah
* fix drying mat
* fix ladders
* tfc, beneath, and moon stuff done...? this is gonna take 5ever
* a
* some sand stuff, more stone types
* wrong way around
* unifying various brick block recipes
* remove shaped create deco brick recipes
* some progress on block creation
* we got into the create world screen!
* getting somewhere
* Reloaded with no KubeJS errors!
* new assets
* I thiiiink that's about everything
* fix some stonecutting
* recipe declared but never used